SpellForce - JoWooD Productions



AddOn: Races





Aonir’s light with you, traveller. On this page you will find the latest information on the SpellForce Add-On “Breath of Winter”. We will fill this page with information step by step, so it pays to visit regularly. Of course we will always announce any news on the main page, too.


The Winterguardback to top

Upon the eternal glacier of the Frost Weaver, the priestesses of the cult of Aryn are guarding the sleep of the great Winter Dragon. They know neither leniency nor mercy in their duty, for should the dragon ever be awakened, all life would perish in the chill it spreads. Therefore, the arrows of the ice elves of Tirganach do not discriminate between light and darkness anymore; the only thing that matters to them is their duty.





Novices of the Order of Arynback to top

The City of Tirganach has been built around the big temple of the Aryn cult. This is where, in addition to the mightiest form of ice magic, the history of the alliance between the Elves and the Great Dragon is taught. The Aryn priestesses' path is not an easy one, for the rules of the Order are harsh. Having completed their novitiate, many of the priestesses join the Winterguard to use their skills for the protection of their sisters.



Archers of the Winterguardback to top

Surrounded by Ork nations and threatened by the Crimson Empire from the south, the Ice Elves have formed the Winterguard, an army that has converted the glacier around Tirganach into a stronghold. The Ice-Elvish snipers keep watch on the ramparts day and night, and this handful of fighters has succeeded in beating off every single attack against the temple. Even the dreaded Crimson Empire has given up marching against the hail of arrows of the Winterguard and has locked the heavy border gates.
But even the eyes of the Winterguard do not see everything, for their gaze is directed beyond the ramparts only.



The White Priestessback to top

Every generation of Ice Elves brings forth one with a special affinity for ice magic, one who will attain the highest levels of this art. She will become the White Priestess, teacher to all the others. Even the high priestesses of the Order of Aryn bow to her. At the pinnacle of her art, her power is equal to the power of Aryn, and even the Circle Magicians, even the gods sense and respect the power of the White Priestess.
And yet, in spite of all her magic, she remains an Elf, and this is something no wise priestess will ever forget …



The Crimson Empireback to top

The cult of the Crimson Empire goes back to the dark elves' city of Shal'Dun, one of the big cities in the south of Urgath. The city had hardly recovered from the Convocation when, during the aftershock, a huge mountain rose, spewing forth fire and finally destroying the city. Among the surviving dark elves there were some who believed this was a sign of Zarach, and that they were his chosen ones.

These are the only ones of the Norcaine who have left Nor's paths of darkness and carry the fiery destructive rage of Zarach into the world. However, not all amongst them worship fire, and thus there is a continuous battle raging among their ranks.



Legions of the Burning Cityback to top

Consecrated in the flames of Zarach, the armies of Shal'Dun have given themselves over to fire and its destructive power. They obtain their red armor from the forges of the City of the Sun, and their weapons have been blessed with fire by the priests of Zarach. They have dedicated their lives and their blood to the god of destruction, yet, unlike the Orks, they do not turn into raging hordes but maintain the strict discipline that makes the Dark Elves strong. They are the pride and the symbol of the Crimson Empire.



Gladiators of Elyn Muinback to top

Since the days of the Six Nations' War the Dark Elves have followed the tradition of the three castes that each of their villages, however small, is divided into. Similarly, tradition has it that these castes are continuously striving for dominance over the Norcaine, and frequently it's one person's word against another's, and one person's honor against another's. Whenever a fight has become too fierce for an arbitrator to settle it, the Council calls to Elyn Muin, the ritual duel in the circle of drums. In the majority of cases, however, it is not those involved in the fight who will step into the circle but the best fighters of their caste, who have been chosen for this purpose only. These are the gladiators of the Norcaine.
But Shal’Dun is not only suffering through the fight between the castes: even the relations between the priests of Nor and Zarach are haunted by conflict and envy. Thus the city burns not only with the fires of Zarach, but is aflame with the mutual hatred of the Norcaine, and the drums of Elyn Muin can be heard day and night.



Assassins of the Moon Priestsback to top

Though the destiny of the Crimson Empire is mostly controlled by the priests of Zarach, the priests of Nor have not left Shal’Dun. They abhor those self-styled lords of the fire who trample on the traditions and the one true belief of the Norcaine. No longer powerful enough to stand up to the legions of fire, the priests of the night are secretly hatching plans and forging weapons to overthrow the cursed priests of fire.
The troops of the City of the Moon where the priests of Nor are still in power tend to step back and leave the front rows to the Legions of the Fire, preferring to kill deliberately and secretly. But not only the enemies of the Crimson Empire …








Database is under maintenance, we will be back in few minutes!
Die Datenbank wird gewartet, bitte um ihr Verständnis!

webadmin@jowood.com