Welcome to the Phenomic Developer’s Log. Starting today, we will
regularly publish up-to-date information concerning the development process, who
we are, and what we do. That is what this webpage forum is for.
What’s been going on here since SpellForce reached gold at the beginning
A lot: Just because the game goes into press doesn’t mean you’ve
finished your job as a developer. We admit, a few members of the team actually
did have a chance to finally take a few days off. However, most members of the
team had more than enough to do during the assumed calm weeks of the CD production
process, between gold master release and publishing of the game.
First, the English, French, Italian and Spanish versions of the game had to
be finished. Then we needed a SpellForce demo. By the way, a demo isn’t
as easy and quick to make as some of you may think. The main problem is identifying
and removing all unnecessary data, so the game won’t be gigabytes in size.
And then the day had come: SpellForce was in the stores and everyone anxiously
watched the reactions in the forum – after all, the members of the forums
on the gamer boards are known to be very critical ... Unfortunately, the time
for the patch had come. We did have three teams of testers that tested the games
considering various aspects, including hardware compatibility, among others.
Nonetheless, we found systems that still had problems running the game.
So, while one part of the team took care of forum administration matters and
the post production of SpellForce, the rest of the team took on a new project
in December: The Breath of Winter – SpellForce addon. But we’ll
tell you more about that in the next log entry.
Martin (Project Manager)
Release party: After three years of SpellForce it was time to play a real classic
Meet the SpellForce Community and discuss this news in the official Forum or in Chat!